Radical Gaming (Tribune)
The critical potential of games is that they speak in unique and powerful ways to working people who are struggling under a gamified form of capitalism.
The critical potential of games is that they speak in unique and powerful ways to working people who are struggling under a gamified form of capitalism.
Join other players, makers, thinkers and organizers in London on 11 July 2025 for a gathering to debate (anti-)fascism and games
A short article for Jacobin about the scandal surrounding the game Daybreak and the need to rethink the politics of (board) games
Join Max Haiven and Sarah Stein Lubrano May 25-29 for a study workshop in Palermo
An Unconventional London Symposium on Financialisation and Truth-bending
A free print-at-home board game for 3-4 players about what makes conspiracy theories so fun… and so dangerous!
Sense & Solidarity is pleased to present What Do We Want?, a podcast about the weird, wild and wonderful things that draw social movements together… … Read more
An interview about the Worker as Futurist project and its edited collection, The World After Amazon: Stories from Amazon Workers
What is the power of corporate storytelling today, especially storytelling about the future, particularly in the hands of firms like Amazon with the power to radically transform life as we know it? And what does this power imply for the struggle of workers and communities not only to defend their rights in the here-and-now, but to reclaim the right to determine the shape of the future?