Why play games with conspiracies? (ephemera)
A reflection on creating and playing CLUE-ANON, a board game about why conspiracy theories are so fun… and so dangerous.
A reflection on creating and playing CLUE-ANON, a board game about why conspiracy theories are so fun… and so dangerous.
An edited version of the following text will be published in 2024 as part of Goldsmiths Press’s Finance Aesthetics: A Critical Glossary, edited by Frederik … Read more
An edited version of following text will appear later in 2023 as part of the Global Visual Handbook of Anti-Authoritarian Counterstrategies, published by the Rosa … Read more
An edited version of this interview will appear in a future issue of Theory, Culture, and Society. It is a transcribed and edited version of … Read more
The following text, which has not yet been copyedited or proofed, was co-authored by Max Haiven, AT Kingsmith and Aris Komporozos-Athanasiou and is forthcoming in … Read more
The following piece by Conspiracy Games and Countergames reseachers Max Haiven, A. T. Kingsmith and Aris Komporozos-Athanasiou was printed in the Los Angeles Review of … Read more
Hosted by RiVAL: The ReImagining Value Action Lab What? A three-week online Summer Institute bringing together artists, activists, scholars, students, gamers and weridos to learn … Read more
Launched in June 2021, this is a podcast, research and intervention project about conspiracies fantasies in a gamified capitalist world, led by Max Haiven, A.T. … Read more